Andrew Napierkowski

Andrew Napierkowski

Thoughts on game design, game development, web development, and other stuff.

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GMTK Jam 2021 Post Mortem

The Jam Overview This is my second time entering the GMTK Game Jam. It's a 48 hour jam hosted by the GameMakersToolkit YouTube channel. Mark from »

Andrew Napierkowski Andrew Napierkowski on postmortem 22 June 2021

GMTKJam 2020 Post Mortem

The Jam overview GMTKJam2020 was a 48-hour gamejam with the theme Out of Control. It was put on by the GameMakersToolKit YouTube channel and the top »

Andrew Napierkowski Andrew Napierkowski on postmortem 25 July 2020

Depth Arm Effect

So once again I was putting off actual gamedev work to create a simple effect I saw online. And once again this was from a post »

Andrew Napierkowski Andrew Napierkowski on Effects, Nez, monogame, programming 05 June 2020

Making a game for my 3 year old

Just about 12 years ago I started dabbling with this game making framework called XNA. My freshman year roommate told me about this Microsoft program called »

Andrew Napierkowski Andrew Napierkowski 08 May 2020

Jumping to Conclusions : Mega Man X

Welcome to the first in the Jumping to Conclusions series, where I will go back to platformers I loved (and maybe some I didn't) and break »

Andrew Napierkowski Andrew Napierkowski on design, jumping-to-conclusions 15 November 2019

Storing Flags with Bitwise Operators!

Sometimes games just have a lot of flags. Flags for which collision layers a collision box is active on or collides against, flags for events in »

Andrew Napierkowski Andrew Napierkowski on programming 08 March 2019

Doodle Shader in Monogame with Nez

If you have seen any of my games so far you know that art is not my biggest strength. I have found that having a unique »

Andrew Napierkowski Andrew Napierkowski on shader, monogame, Nez, Effects 16 January 2019

Heat Distortion Explosions in Nez

The Inspiration Again I found myself browsing twitter looking at gamedev gifs and stumbled onto a subtle effect I thought looked really awesome and was surprised »

Andrew Napierkowski Andrew Napierkowski on shader, Nez, Effects 13 January 2019

Creating a smoke trail effect with spinning circle sprites

A while ago a saw a really awesome prototype gif from a developer who's work I've come to love: stuffed wombat final look & name for »

Andrew Napierkowski Andrew Napierkowski 12 December 2018

Releasing My First Nez Game for Global Game Jam 2018

Global Game Jam I've finally released a game made with Nez, Ninja Vanish which came out of participating in Global Game Jam 2018. The theme was »

Andrew Napierkowski Andrew Napierkowski on Nez, monogame, Getting Started 06 February 2018
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